Silent Shadow : The home of Silent Shadow, an online action/adventure, urban fantasy comic by Jessica Green

Comic Status, Updates, and new tools

Well, first off, I’m happy to announce that I’ve finished Page 13 and started Pages 11 and 12. I’m still working on the outline as I go; I’ve got up to Page 16 outlined. There are going to be some changes with the way Issue 1.1 ends—actually, I made a mistake—its Issue 1.2—which should have started with Page 8 but I made a mistake with the numbering. I’ve gone back and corrected that mistake. The permalinks will still have the old numbers, I didn’t feel like chancing 404 errors. Anyway Pages 8 thru 20 is Issue 1.2. Issue 1.3 will be the last chapter for Hawk & Wolf, and if I can keep up the pace, maybe I’ll have it finished by October.

At anyrate, the next pages are going to utilize a newer version of the cel shaders I’ve been developing since last summer. I will say that adding Ambient Occlusion and removing Edge Blend makes these new shaders positively sing when it comes to night-time renders. You’ll see when the new pages roll out, though ;-)

While I’m on the subject of revisions, I’m also going to announce that I’ve made some revisions to Pages 6 and 7. I didn’t really like what Illustrator did when I exported the files, and I’ve reworked the dialog for Page 7.

Also corrected a broken link in the Comic Guide section.

And, in my quest to help with the work-flow, I stumbled across a new tool that makes outlining a helluva lot easier. A very powerful script writing (as in Film/Comic/Stage play script—not JavaScript) and outlining tool called Celtx. Best of all, its free! I’ve been using it to outline the rest of Silent Shadow Issue 1, and I am very happy with the program. The program comes with six default templates: Film, A/V, Theatre, Audio Play, Comic, Storyboard and Text. The only problem, and maybe this is because I’m a Poser user, is that there is no really easy way to combine templates. Since I’m a Poser user and I’m using cameras, I’ve found that its very handy to have a shot list for each panel. However, I have found that there are workarounds in Celtx, and that I can have more than one template in each project file.

Alright, that’s pretty much it. I hope to have an update to the comic in the next week or so.


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