Well, first off, I’m happy to announce that I’ve finished Page 13 and started Pages 11 and 12. I’m still working on the outline as I go; I’ve got up to Page 16 outlined. There are going to be some changes with the way Issue 1.1 ends—actually, I made a mistake—its Issue 1.2—which should have started with Page 8 but I made a mistake with the numbering. I’ve gone back and corrected that mistake. The permalinks will still have the old numbers, I didn’t feel like chancing 404 errors. Anyway Pages 8 thru 20 is Issue 1.2. Issue 1.3 will be the last chapter for Hawk & Wolf, and if I can keep up the pace, maybe I’ll have it finished by October.
At anyrate, the next pages are going to utilize a newer version of the cel shaders I’ve been developing since last summer. I will say that adding Ambient Occlusion and removing Edge Blend makes these new shaders positively sing when it comes to night-time renders. You’ll see when the new pages roll out, though
While I’m on the subject of revisions, I’m also going to announce that I’ve made some revisions to Pages 6 and 7. I didn’t really like what Illustrator did when I exported the files, and I’ve reworked the dialog for Page 7.
Also corrected a broken link in the Comic Guide section.
And, in my quest to help with the work-flow, I stumbled across a new tool that makes outlining a helluva lot easier. A very powerful script writing (as in Film/Comic/Stage play script—not JavaScript) and outlining tool called Celtx. Best of all, its free! I’ve been using it to outline the rest of Silent Shadow Issue 1, and I am very happy with the program. The program comes with six default templates: Film, A/V, Theatre, Audio Play, Comic, Storyboard and Text. The only problem, and maybe this is because I’m a Poser user, is that there is no really easy way to combine templates. Since I’m a Poser user and I’m using cameras, I’ve found that its very handy to have a shot list for each panel. However, I have found that there are workarounds in Celtx, and that I can have more than one template in each project file.
Alright, that’s pretty much it. I hope to have an update to the comic in the next week or so.





