Silent Shadow : The home of Silent Shadow, an online action/adventure, urban fantasy comic by Jessica Green

What? Just realized that Einstein?

This shouldn’t have come as no big surprise now but I didn’t quite realize it at the time. Because of the nature of the shaders that I use for my characters, its hard to use IBL/HDR based lighting with them. I realized this with the new render of Page 8 (formerly Page 10). Part of the problem is the diffuse-ness of the lights. For the shaders to really work with IBL or HDR, you need a strong secondary light source. That means that the light probe can’t contain light information that pertains to another strong light source (ie: the sun). I realized this when I first developed the shaders but somehow, I managed to forget about that when it came time to redo my comic.

Perhaps, in the next series, Syleth will get a new hairdo. The trans-maps for Daz’s Wild & Messy hair is just terrible when it comes to rendering times.

And, as far as status on Page 8. It has stalled slightly. I’ll start work on it when my spring cold clears up. May ZiCam work like it should!


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